The Elder Scrolls Online in 10 Easy Steps - The Elder Scrolls Online Game Guide
Strategy Guide and Walkthrough by Jacek "Ramzes" Winkler gamepressure.com
This chapter has been devoted to the social options, available in
Elder Scrolls Online. Among others, you will find here information on
group creation or teleportation between the members of this kind of
group. Also, this chapter explains the issue of guilds, which constitute
a very important aspect of each MMORPG. You will learn about their
greatest assets and the possibilities that they create.
The group and friends

A group
The purpose of Elder Scrolls Online
is, of course, exploration and discovering the world with your friends.
This is why the game could not do without the system of parties and
guilds. It is a typical thing for MMOs to create parties and complete
quests, or participating in expeditions into dungeons, together. This
system has several specific properties. In one group, there can be
between 2 to 24 players, which do not necessarily need to complete the
same quest. At any moment, you can look up which quest your friend is
currently at and teleport to him, by using a tab in the menu. The list
of players that are currently in your group, can be looked up in the
upper-left corner of the screen. By accessing the Group tab, you
can display the current make-up of the party, the experience level of a
given player and the mission that he is currently at.
The forming of a new group is subject to the rule of opening a new,
common access room, where you can set the requirements. This room may
include information that is helpful while searching for a player with
the appropriate experience level or class. You can also take another
path and, simply, join a group created by someone else.
Guilds

A guild
Guilds in Elder Scrolls Online
are societies bigger than a group. Joining a guild is connected with
common aims, which predominantly, are centered around taking over
fortresses in Cyrodiil and gaining advantage over the enemy factions. A
player that joins a guild allots all of his characters to that faction.
From now on, all of the characters that you have created, are in the
same guild and the only condition is that your characters belong to the
same faction (the characters of Aldmeri Dominion cannot join a guild
created for players from Daggerfall Covenant or the Ebonheart Pact, and
the other way around). At any moment, you can create your own guild and
invite your friends, or complete strangers from the same factions. After
you create or join a guild, a separate tab will appear in the chat
window, where all of the players, in a given guild, can communicate with
each other, without any problems. Each player can join five different
faction guilds and switching between chat tabs is performed by means of
/guild1 /guild2, etc. type of commands.
Guild store
In Elder Scrolls Online there is no
general economy model. Instead, the developers decided to introduce
auctions within guilds. Since you have access to the maximum of five
guilds, at a time, the game offers you five different auctions . the
effectiveness of the guild store depends on the number of players in
that guild. The more players are members of a guild, the better its
economy. You will be able to replace more equipment and choose from
among a wider variety of items. This kind of solution requires players
to join guilds. Still, the advantages that it offers are not limited to
bartering.
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